No Teams
no-teams
Core Competitive / Common Interface System 1.0
A single visual language for empty content, loading, recoverable problems, achievements, and competitive data. Every state is scalable, accessible, and intentionally separate from rank and verification artwork.
01 / No-content guidance
800 × 600 SVG masters with transparent exteriors. Purple leads the illustration; green appears only as a controlled system accent.
no-teams
no-players
no-events
no-matches
empty-bracket
no-notifications
no-messages
no-search-results
no-game-accounts
no-achievements
no-leaderboard-data
no-uploaded-artwork
02 / Content-shaped loading
CSS components that preserve the final layout. The shimmer runs at 1.45 seconds and automatically stops under reduced-motion preferences.
03 / Recovery guidance
512 × 512 masters. Severity colors are reserved for actual conditions and every treatment is designed to sit above a title, explanation, and recovery action.
critical
offline
offline
permission
warning
critical
offline
warning
warning
offline
warning
critical
04 / Earned recognition
512 × 512 SVG masters with 512 and 1024 px raster exports. The starburst-medal silhouette stays visually separate from rank shields and generated team crests.
standard
standard
advanced
standard
legendary
elite
advanced
advanced
core
core
elite
standard
advanced
elite
advanced
advanced
core
standard
elite
legendary
05 / Competitive telemetry
24 × 24 code-native SVG icons tested at 12–32 px. Shape and accessible labels reinforce every color-coded status.
win
loss
draw
rank-increase
rank-decrease
rating-unchanged
win-streak
loss-streak
seed
qualified
eliminated
checked-in
forfeit
disputed-result
verified-result
overtime
best-of-series
score-differential
rating-gained
rating-lost
kd-ratio
win-rate
performance-trend
team-continuity
provisional-rating
personal-best
tournament-record
match-point
clean-sweep
comeback